Experienced Unity C# Mobile Game Programmer

Job Description

Blue Wizard Digital—an independent game studio in Comox, BC (Vancouver Island)—is seeking an industry experienced full time Unity C# Mobile Game Programmer to help develop a brand new title for mobile platforms (iOS & Android).

In this role you will be working with, and extending, an established codebase to bring our game design to life. Passion and commitment to collaborative problem solving, sophisticated design, and a quality product are essential. 

What You Will Do

  • Implement game features & functionality as per communicated game design.
  • Communicate with team members and project leads to establish effective pipelines and workflows.
  • Design, build, and maintain efficient, reusable, and reliable C# code.
  • Work closely with a UI Designer to code accessible, streamlined game UI.
  • Ensure the best possible performance, quality, and responsiveness of the game.
  • Identify bottlenecks and bugs, and devise solutions to address and mitigate problems.
  • Work with the project manager and testers to identify, prioritize, and resolve bugs. 
  • Help to maintain code quality, organization, and automation.

What You Will Bring

  • 3+ years’ experience programming games for mobile platforms.
  • Shipped a mobile title or personal gaming project(s) you’re proud to show off.
  • Experience in C# and Unity, including experience with scripting, textures, scene management, and Unity UI tools.
  • Some familiarity with level design and planning.
  • Experience with mobile game development & optimizations (iOS and Android).
  • An understanding of professional software engineering best practices, agile development, code reviews, source control management, build processes, and testing.
  • ​An understanding of how to profile for platform-specific performance bottlenecks.
  • Strategic time management skills and a commitment to executing tasks to completion.
  • Previous experience with platform/third-party integrations:
    • Google Play Games Services
    • Apple Game Center
    • Firebase Analytics / DeltaDNA or similar
  • The patience and intestinal fortitude to work with pre-existing code.
  • Accessible communication skills, both written and orally.
  • A somewhat morbid but healthy sense of humour.
  • Experience developing Unity games for console and/or desktop platforms is a HUGE plus!

Job Type

Full Time; Remote or In-Studio

Salary

Negotiable depending on level of experience.

Start Date

Our ideal candidate could start immediately.

Company Background

After more than a decade of making gems clink and pegs… peggle, PopCap co-founder Jason Kapalka (Bejeweled, Peggle, Plants vs Zombies) founded Blue Wizard Digital in 2014 to provide an outlet for ten years of pent-up violence and lust, with the goal of creating the sexiest, violentest games ever released on mobile, PC, and console platforms. A cabal of degenerates soon shambled from their swampy dens to join this unholy crusade.

Please contact jobs@bluewizard.com to with a current CV to apply for this position!

3D Character Artist

Job Description

Blue Wizard Digital—an independent game studio in Comox, BC (Vancouver Island)—is seeking to contract a creative and talented 3D Artist to work on an upcoming mobile game project being built in the Unity engine.

We are looking for artists who are confident creating cartoon/stylized visuals similar to the character designs in this ArtStation collection: https://www.artstation.com/nateschmold2/collections/2027565


The employment term will last 8 months (with a possibility of extension) and requires coordination with the game designers, art director and fellow artists to develop optimized low-poly textured character models based on original character designs. In addition to knowledge of existing art packages, applicants must have clear communication skills, a solid work ethic, and be self-motivated.

What You Will Do

  • Take established character design concepts and translate them into attractive, low-poly 3D models.
  • Make suggestions and provide insight towards character design challenges and their potential solutions.
  • Provide expertise on best practices and workflows that would benefit the project and deliverables.
  • Model and texture 3D assets to be used within Unity for mobile devices.
  • Build 3D character models with the intention of an animator animating them.
  • Work with materials and matcaps to achieve a high quality look within Unity.
  • Communicate with other team members and project leads to establish effective pipelines and asset integration.
  • Assist with additional non-character 3D art where required (environments, props, etc)
  • A huge bonus if you are able to provide additional ideas and concepts for new potential character designs.

What You Will Bring

  • 3+ years 3D modeling and texturing skills in Maya or Blender.
  • Experience using Adobe Photoshop is required.
  • Experience with mobile game development & art optimizations.
  • Experience with texturing and materials in the context of a mobile game. 
  • Experience working with Matcaps within the Unity engine.
  • Understanding of Unity animation requirements and best practices.
  • Flexible, patient, and open to clear & respectful professional criticism.
  • Creative input on designs for the sake of style or optimization.
  • Solid and well-rounded art skills (eg. able to sketch).
  • Ability to work on time-sensitive projects while following precise directions.
  • High motivation and creative thinking as an innovative self-starter.
  • A somewhat morbid but healthy sense of humour.

Job Type

Full Time; Term employment for 8 months; Remote or in-studio.

Salary

Negotiable depending on level of experience.

Start Date

Our ideal candidate could start immediately.

Company Background

After more than a decade of making gems clink and pegs… peggle, PopCap co-founder Jason Kapalka (Bejeweled, Peggle, Plants vs Zombies) founded Blue Wizard Digital in 2014 to provide an outlet for ten years of pent-up violence and lust, with the goal of creating the sexiest, violentest games ever released on mobile, PC, and console platforms. A cabal of degenerates soon shambled from their swampy dens to join this unholy crusade.

Please contact jobs@bluewizard.com to with a current CV and your portfolio to apply for this position!

Project Manager

Job Description

Blue Wizard Digital—an independent game studio in Comox, BC (Vancouver Island)—is seeking an experienced full time Project Manager to help develop a brand new title for mobile platforms (iOS & Android).

In this role you will be working closely with a small team of game developers (programmers, artists, game designers, director and creative director) to manage the scheduling, team workload and milestone deliverables of our next mobile game!

What You’ll Do

  • Work with the lead developers and team members of the project to establish realistic timelines for features and asset development.
  • Establish and assign tasks from game milestones, and own the daily project management.
  • Schedule, plan, and manage project releases and updates.
  • Manage resource requirements, establish dependencies, and balance priorities.
  • Partner with technical and creative leadership to ensure project vision, deliverables, and goals are clear and realistic.
  • Maintain regular communication with the project team and communicate challenges with stakeholders.
  • Maintain project Trello boards (or similar suitable system) to ensure ongoing work is documented, organized, and prioritized; and that project progress is tracked and clearly communicated in weekly meetings.
  • Anticipate, identify, and resolve potential development blockers to allow developers and production staff to focus on game development.
  • Manage scope and quality, proactively assess and mitigate risk.

What You’ll Bring

  • 4+ years of experience in a producer/project management capacity for one or more mobile games shipped within the past 3 years.
  • Broad understanding and exposure to all aspects of game development – production, art, code, sound, design and QA.
  • Experience with project management tools and methodologies such as Agile and Waterfall.
  • Strong analytical skills and experience with data-driven product design and decision-making.
  • Excellent interpersonal, verbal, and written communication skills and a sharp business sense.
  • Ability to work in a dynamic and collaborative team environment.
  • Experience with Trello, JIRA or other project management software tools.
  • Ability to manage projects on a day-to-day basis, and work effectively under deadlines.
  • A somewhat morbid but healthy sense of humour.
  • Past experience dealing with platform partners (Apple, Google, Nintendo, Sony, Microsoft) is a huge plus.

Job Type

Full Time; Remote or In-Studio

Salary

Negotiable depending on level of experience.

Start Date

Our ideal candidate could start immediately.

Company Background

After more than a decade of making gems clink and pegs… peggle, PopCap co-founder Jason Kapalka (Bejeweled, Peggle, Plants vs Zombies) founded Blue Wizard Digital in 2014 to provide an outlet for ten years of pent-up violence and lust, with the goal of creating the sexiest, violentest games ever released on mobile, PC, and console platforms. A cabal of degenerates soon shambled from their swampy dens to join this unholy crusade.

Please contact jobs@bluewizard.com to with a current CV to apply for this position!

3D Game Artist

Blue Wizard Digital—a growing video game studio in Comox, BC, Canada, with a number of remote contributors around the world—are seeking a creative and talented 3D General Artist to work on an upcoming PC game built in the Unity engine. The arrangement is flexible, with the option of remote or in-office work depending on location, with submissions open to applicants from BC, Canada – Australia or New Zealand. In addition to knowledge of existing art packages, applicants must have clear communication skills, a solid work ethic and be self motivated. 

The majority of initial work would be on our upcoming futuristic tank-shooter game, “Nuke Zone”. View the current visual style at www.nuke.zone.

Job Type

This will be a contract position to start with the potential of becoming a permanent full-time position for the right candidate.

Responsibilities

  • Communicating with team members collaboratively to design and implement assets
  • As key artist; modelling and texturing quality game-ready 3D assets for use in Unity
  • Creating animations, using shader graph, universal render pipeline, designing particle effects and level environments in Unity would be a large bonus

Required Skills

Our ideal candidate would have:

  • General 3D modelling and texturing skills, using Blender is preferred (alternative software is potentially ok)
  • Skill with Adobe Photoshop is required (BPR workflow, zbrush and substance painter experience is a bonus)
  • Experience with game development, game-ready assets & optimization is a plus
  • A portfolio of shipped game titles would be ideal to establish workflow experience
  • A couple of years of Unity experience is required to effectively plug into the project
  • Extended Unity knowledge ideal; including animation, particle effect creation, shader graph, universal render pipeline, level design and build – with a willingness to learn
  • Flexibility with stylized art assets, non-realistic styles, creating characters and environmental art as a 3D generalist
  • Creative input on design, style and optimization is encouraged to establish core themes
  • Highly motivated, good time management, creative thinking and initiative is essential
  • Ability to work in a dynamic and collaborative team in an online environment
  • Willingness to engage with the broader Blue Wizard team; a good sense of humour, make games and have fun!
  • Link to project / style requirements – NukeZone: https://nuke.zone/

Start Date

Our ideal candidate could start immediately.

Company Background

After more than a decade of making gems clink and pegs… peggle, PopCap co-founder Jason Kapalka (Bejeweled, Peggle, Plants vs Zombies) founded Blue Wizard Digital in 2014 to provide an outlet for ten years of pent-up violence and lust, with the goal of creating the sexiest, violentest games ever released on mobile, PC, and console platforms. A cabal of degenerates soon shambled from their swampy dens to join this unholy crusade.

Please contact jobs@bluewizard.com with a current CV to apply for this position!

Senior Producer

Blue Wizard Digital is a growing video game studio located in Comox on Vancouver Island, BC, with a number of remote contributors elsewhere in Canada and the world. Started in 2014 by PopCap founder Jason Kapalka, we have a great team of people working hard on various games for web, mobile, consoles and PC, including Shell Shockers, Friday the 13th: Killer Puzzle, Slayaway Camp, Nuke Zone, and many more.

We are seeking a Senior Producer to manage the development of our web and mobile egg-based multiplayer shooter, Shell Shockers. Our ideal candidate would have experience in a producer or project management capacity on multiplayer mobile and/or web-based games. Shell Shockers launched 4 years ago and averages more than two million users per month. We have recently launched a mobile version of the game on iOS and Android platforms.  It is a wildly successful multiplayer game that we plan on expanding and improving on for many years to come.

Required Experience

  • 4+ years of experience in a producer/project management capacity for multiplayer web or mobile games.

General Qualifications

  • Broad understanding and exposure to all aspects of game development – production, art, code, sound, design and QA.
  • Experience with project management tools and methodologies such as Agile and Waterfall.
  • Strong analytical skills and experience with data-driven product design and decision-making.
  • Excellent interpersonal, verbal and written communication skills and a sharp business sense.
  • Ability to work in a dynamic and collaborative team environment.
  • Experience with Trello, JIRA or other project management software tools.
  • Ability to manage projects on a day-to-day basis, and work effectively under deadlines in a complex, ever-changing business environment.
  • A quirky sense of humour is highly recommended!

Primary Responsibilities

  • Work with the lead developers and team members of the project to establish realistic project timelines for features, assets and update development.
  • Establish and assign tasks from game goals, and own the daily project management.
  • Manage resource requirements, establish dependencies and balance priorities.
  • Partner with technical and creative leadership to ensure project vision, deliverables and goals are clear and realistic.
  • Maintain regular communication with the project team and coordinate dependencies with stakeholders.
  • Maintain project Trello boards to ensure ongoing work is documented, organized & prioritized.
  • Anticipate, identify and resolve potential development blockers to allow developers and production staff to focus on game development.
  • Manage scope and quality, proactively assess and mitigate risk.

Job Type

Full Time 

Salary

Negotiable depending on level of experience.

Job Location

Our office is located right on the waterfront of the beautiful small town of Comox, on the northern half of Vancouver Island. Click here to learn more about Comox, and here to learn about the Comox Valley. Because of the Covid-19 pandemic, we are currently operating with a remote work scenario involving daily status updates, regular weekly video conferences and tight, responsive communication during normal business hours via platforms like Slack, email and Voice / Video conference. 

As we return to a normal in-studio schedule in September, we prefer candidates within British Columbia and available for semi-regular travel for meetings or full in-studio work. We would consider working remotely with a candidate living and working in another part of British Columbia or Canada, based on their level of experience. We are not looking for candidates outside of Canada at this time.

Start Date

Our ideal candidate could start immediately.

Company Background

After more than a decade of making gems clink and pegs… peggle, PopCap co-founder Jason Kapalka (Bejeweled, Peggle, Plants vs Zombies) founded Blue Wizard Digital in 2014 to provide an outlet for ten years of pent-up violence and lust, with the goal of creating the sexiest, violentest games ever released on mobile, PC, and console platforms. A cabal of degenerates soon shambled from their swampy dens to join this unholy crusade.

Please contact jobs@bluewizard.com with a current CV to apply for this position!

Unity Mobile Live-Ops Programmer

Blue Wizard Digital is a growing video game studio located in Comox on Vancouver Island, BC.. Started in 2014 by PopCap founder Jason Kapalka, we have a great team of people working hard on various games for web, mobile, console and PC, including Shell Shockers, Friday the 13th: Killer Puzzle, Slayaway Camp, and many more.

We are seeking a skilled programmer to work with us to maintain our growing portfolio of mobile titles. Our ideal candidate has extensive mobile game experience, particularly within the Unity3D Engine, with a broad understanding of third-party feature integrations like in-app purchases, subscriptions, in-app advertising, analytics, push notifications and other mobile-centric functionality.

We are looking for someone who can embrace our established codebases and keep our mobile games optimized, maintained, and up-to-date with the latest Android / iOS changes and third-party SDKs.

Primary Responsibilities

  • Maintain a consistent knowledge of the latest Android SDK and iOS SDK releases, features, and bugs.
  • Maintain an understanding of the relationship and compatibility between Android / iOS SDKs, third-party SDKs (IronSource, Firebase, Facebook, Unity Purchasing, etc) and various versions of the Unity Editor.
  • Clearly document, communicate, and help plan the implementation of necessary upgrades to our mobile game portfolio.
  • Build and deliver test versions of each game to our QA team for review.
  • Work closely with the QA team to review bugs and create fixes to work towards final releases.
  • Closely monitor crash rates, ANR (Application Not Responding) issues, and other potential issues with the live games using the Google Play and Apple App Store dashboards.
  • Ensure the best possible performance, quality, and responsiveness of applications.
  • Help to maintain code quality, organization, and automatization.

Required Experience:

3+ years with F2P mobile application development and ad integrations within Unity.

General Qualifications:

  • C# / Unity Programming Experience preferred
  • A positive attitude and strong work ethic
  • Someone who can work independently to solve problems, but who can communicate clearly and efficiently with the team and third-party support teams
  • Extensive past experience with mobile game development, maintenance, and optimizations on both iOS and Android
  • The patience and intestinal fortitude to work with pre-existing code
  • Experience with code versioning tools, especially GitHub
  • Experience with third-party Integrations. Examples include:
    • Native Mobile Functionality (Achievements, Leaderboards, Cloud Save, etc)
    • IAP integrations through XSolla, Unity Purchasing, etc.
    • Analytics Platforms like Unity Analytics, Firebase Analytics, Google Analytics, Amplitude, DeltaDNA
    • Ad integrations, especially via IronSource
  • A somewhat morbid and unhealthy sense of humour is recommended

Job Type:

Full Time Remote with potential return to in-studio work post Covid-19.

Salary:

Negotiable depending on level of experience.

Job Location:

Our office is located right on the waterfront of the beautiful small town of Comox, on the northern half of Vancouver Island. Click here to learn more about Comox, and here to learn about the Comox Valley. Because of the Covid-19 pandemic, we are currently operating with a remote work scenario involving daily status updates, regular weekly video conferences and tight, responsive communication during normal business hours via platforms like Slack, email and Voice / Video conference. While we would prefer candidates who are within British Columbia, we would consider working remotely with a candidate living and working in another part of Canada. We are not looking for candidates outside of Canada at this time.

Start Date:

Our ideal candidate could start immediately.

Company Background:

After more than a decade of making gems clink and pegs… peggle, PopCap co-founder Jason Kapalka (Bejeweled, Peggle, Plants vs Zombies) founded Blue Wizard Digital in 2014 to provide an outlet for ten years of pent-up violence and lust, with the goal of creating the sexiest, violentest games ever released on mobile, PC, and console platforms. A cabal of degenerates soon shambled from their swampy dens to join this unholy crusade.

Please contact jobs@bluewizard.com with a current CV to apply for this position!

QA & COMMUNITY SUPPORT

Blue Wizard Digital is a growing video game studio located in the Harbour Centre in Comox. We have a great team of people working hard on various creative projects including Friday the 13th: Killer Puzzle, Shell Shockers, Slayaway Camp, Space Tyrant and Bullet Town.

We are looking for an individual to assist us part-time with various duties related to Quality Assurance, Play Testing, and Community / Customer Support.

Our ideal candidate is someone living in or near the Comox Valley who can come into the office on a regular schedule throughout the week, but who is comfortable monitoring things like support email, social media channels and online communities outside normal business hours as well.

Initially we are looking for someone for a minimum of 20 hours per week, with room for growth as their skills and interests in other areas are utilized.

Primary Responsibilities:

  • Community Management duties, including but not limited to managing and moderating our company Discord channel, social media pages, game forums, etc.
  • Gameplay testing and Quality Assurance duties: find bugs in our software and communicate those bugs clearly and efficiently to the game developers.
  • Customer Support duties including responding to customer emails, assisting with customer issues and responding to customer feedback.

Qualifications:

  • Broad technical experience with various computer software applications
  • Ability to troubleshoot and solve technical problems.
  • Self-starter with a strong work ethic, able to meet responsibilities without constant supervision
  • Capable of understanding complex features/systems and how it applies to an end product
  • Comfortable with highly repetitive and systematic tasks.
  • Strong written and verbal communication skills
  • Detail-oriented with strong observational skills
  • Ability to take ownership of assigned tasks and features
  • Proficient in PC use and current generation video game consoles
  • Flexible and team-oriented — good interpersonal and follow-up skills and the ability to manage multiple projects and tasks
  • Past experience in a customer service or customer support related position
  • General experience or familiarity with the Unity3D engine a big advantage

Job Type:

Part-time, Flexible Schedule

Salary:

$15.00 to $20.00 /hour depending on level of experience

Job Location:

Downtown Comox, BC

Start Date:

The ideal start date would be in late April, 2019

Required experience:

Customer Service related position for 2+ years
General technical / computer-related proficiencies

MARKETING AND SOCIAL MEDIA SPECIALIST

Blue Wizard Digital is a growing video game studio located in Comox on Vancouver Island, BC. Started in 2014 by PopCap founder Jason Kapalka, we have a great team of people working hard on various games for web, mobile, console and PC, including Shell Shockers, Friday the 13th: Killer Puzzle, Nuke Zone, and many more.

We are seeking a dedicated marketing and social media specialist to help promote our catalogue of games across a variety of platforms. Our ideal candidate would have experience and knowledge utilizing social media, engaging with the community, and seeking out new audiences for our titles. Additionally, specific knowledge related to the optimization of store pages (such as Steam) and generating visibility and engagement for our titles pre-launch is particularly valuable.

We are looking for someone who can take charge on the marketing front in order to help us reach a wider audience for our titles, while also helping to maintain and engage with our existing communities.

Primary Responsibilities:

  • Creation of marketing materials (images, gifs, and videos) for use on social media (TikTok, Instagram, Twitter, Facebook, and Reddit)
  • Working with our developers to obtain any necessary assets (such as screenshots, renders, and videos) required for creation of marketing materials
  • Actively promoting our upcoming titles, as well as regular updates for our existing titles, on social media and Discord
  • Actively engaging with the community on social media/Discord and helping to establish a brand identity/persona
  • Seeking out new audiences and communities for our titles
  • Taking charge of developing marketing strategies and engaging with the team to promote our titles
  • Working closely with developers to ensure that games are being promoted correctly at all points of development and we are correctly utilizing our promotional tools (such as Steam page optimization and wishlist campaigning)
  • Working closely with our data analyst to maximize the effect of our promotions and campaigns

Required Experience:

  • 3+ years of marketing and social media experience

General Qualifications:

  • Experience with media software such as Photoshop
  • Experience creating and editing video assets
  • Extensive knowledge of the indie gaming scene and how to promote indie titles specifically
  • Ability to connect and engage with the gaming community
  • Ability to promote a healthy culture within those communities
  • A positive attitude and strong work ethic
  • Someone who can work independently to solve problems, but who can communicate clearly and efficiently with the team
  • A somewhat morbid and unhealthy sense of humour is recommended

Job Type:

Full Time Remote with potential return to in-studio work post Covid-19.

Salary:

Negotiable depending on level of experience.

Job Location:

Our office is located right on the waterfront of the beautiful small town of Comox, on the northern half of Vancouver Island. Click here to learn more about Comox, and here to learn about the Comox Valley. Because of the Covid-19 pandemic, we are currently operating with a remote work scenario involving daily status updates, regular weekly video conferences and tight, responsive communication during normal business hours via platforms like Slack, email and Voice / Video conference. While we would prefer candidates who are within British Columbia, we would consider working remotely with a candidate living and working in another part of Canada. We are not looking for candidates outside of Canada at this time.

Start Date:

Our ideal candidate could start immediately.

DIGITAL MARKETING SPECIALIST

Blue Wizard Digital is a growing video game studio located in the Harbour Centre in Comox. We have a great team of people that have fun working hard on creative projects. Our work environment is very much casual and fun, as one would expect from a tech company. We share offices with Infinite Monkeys Management Corp, which oversees a portfolio of businesses and investments.

We are looking for a Digital Marketing Specialist to manage the ongoing marketing efforts at Blue Wizard Digital.

Summary of Responsibilities:

  • Developing marketing strategies for mobile and web-based games to achieve profitability
  • Acquiring new users for mobile and web games via Facebook, Google, and other channels
  • Developing strategies for in-game advertising (web and mobile) that maximize revenue
  • Constant hands-on experimentation and optimization of all marketing efforts
  • Running email campaigns for community engagement and promotion of sales
  • A/B testing different creatives for maximizing LTV-CPA

In addition, you will be responsible for supporting digital marketing activities with our sister companies. This will include providing advice and support on all digital marketing activities at the following companies:

  • Storm Crow Pubs (Tavern, Alehouse, Manor: http://stormcrow.com)
  • Forbidden Games (New boardgame startup)
  • The Mysterious Package Company (http://mysteriouspackage.com)

Qualifications:

  • 5 years of digital marketing experience
  • Experience developing mobile user acquisition campaigns
  • Ability to develop strategies for in-game ad monetization on mobile and web (via Unity Ads, Adsense, Tapjoy, ironSource,etc.)
  • Firm understanding of Facebook and Google advertising techniques and tools
  • Familiarity with alternate and emerging platforms besides FB/Google a plus
  • Experience testing and optimizing digital advertising
  • Expertise with analytics platforms such as Amplitude

Job Type:

Full-time

Job Location:

Proximity to our offices in Comox would be ideal, but are not necessary. Remote work is possible for this position. For remote work, we would prefer if candidates are from Vancouver or Toronto, for convenience to our offices. Location is flexible for the right candidate!

BOOKKEEPER / OFFICE ADMIN (Part Time)

Blue Wizard Digital is a growing video game studio located in the Harbour Centre in Comox. We have a great team of people that have fun working hard on creative projects. Our work environment is very much casual and fun, as one would expect from a tech company. We share offices with Infinite Monkeys Management Corp, which oversees a portfolio of businesses and investments.

We are looking for an experienced Bookkeeper to manage the day to day bookkeeping and handle some light office admin duties. The Bookkeeper will have light support from our part time Controller on a monthly basis. We anticipate that the workload will initially be part-time, but may scale up to full-time work over time. Our preference for a schedule would 4-6 hours per day for 4 days a week to start, although we do have some flexibility.

In addition to working with Blue Wizard Digital, you may be asked to assist with other companies in the investment portfolio (Storm Crow Pubs, The Mysterious Package Company, Forbidden Board Games, Twin City Brewing etc..).

In addition to bookkeeping and basic office admin duties, we will likely have a rolling list of one-off side projects that relate to the business portfolio. For those interested and able, this could include tasks such as updating websites/social media, customer support (responding to emails) and random marketing activities such as fan mail outs.

The ideal candidate will have solid bookkeeping experience, a genuine interest in the businesses we operate, and a willingness to chip in as needed on fun and random side projects.

Summary of Responsibilities:

  • Primary responsibility for bookkeeping and office admin duties
  • Data entry to bank and credit card accounts reconciliation
  • Assist in balancing intercompany accounts
  • Complete payroll and employee files for multiple companies
  • Assist with management of accounts payable & receivable for multiple companies
  • Assist in remitting payroll and sales taxes
  • Maintain filing systems both tangible and intangible
  • Assist with year end close prep work
  • Misc side projects for those interested and able

Qualifications:

  • 3-5 years bookkeeping experience, preferably in a similar field
  • Experienced with QuickBooks and Google Suite
  • Must be organized, self-directed and proactive
  • Able to manage competing priorities in a diverse environment

Job Type:

Part-time

Salary:

$18.00 to $25.00 /hour

Job Location:

Comox, BC

Required education:

Bachelor’s

Required experience:

Bookkeeping: 3 years

3D CHARACTER ARTIST

Job Description

Blue Wizard Digital, a small game studio in Comox, BC, is seeking to contract a creative and talented 3D Character Artist to work on an upcoming mobile game project being built in the Unity engine. The contract will last 3 months and requires coordination with the game designers, art director and fellow artists to develop character models based on original character designs. In addition to knowledge of existing art packages, applicants must have clear communication skills, a solid work ethic and be self motivated.

Company Location

Our office is located right on the waterfront of the beautiful small town of Comox,  on the northern half of Vancouver Island. Click here to learn more about Comox, and here to learn about the Comox Valley. We would strongly prefer candidates who are located in Canada, especially the greater Vancouver area, as occasional commutes via ferry or floatplane would be helpful.

Responsibilities

  • Taking character design concepts and translating into attractive, low poly 3D models
  • Modelling and texturing stylish 3D assets to be used within a Unity game project
  • Communicating with other team members to establish effective pipelines and integrate media assets
  • This position is a temporary 3 month contract

Skills

  • 3D modelling and texturing skills are required (No preference on software).
  • Experience using Adobe Photoshop is required
  • Experience using Adobe After Effects & Adobe Illustrator is a plus
  • Experience with mobile game development & optimizations is a plus
  • Experience with low-poly environment asset creation is a plus
  • Must be flexible to take criticism and iterate until the final game asset is just right
  • Creative input on designs for the sake of style or optimization is encouraged
  • Must be able to demonstrate solid and well-rounded art skills
  • Able to work on time-sensitive projects while following precise direction
  • Demonstrate high motivation and create thinking as an innovative self-starter
  • A somewhat morbid and unhealthy sense of humour

Company Background

After more than a decade of making gems clink and pegs… peggle, PopCap co-founder Jason Kapalka (Bejeweled, Peggle, Plants vs Zombies) founded Blue Wizard Digital in 2015 to provide an outlet for ten years of pent-up violence and lust, with the goal of creating the sexiest violentest games ever released on mobile, PC and console platforms. A cabal of degenerates soon shambled from their swampy dens to join this unholy crusade.

Nestled snugly in the bosom of the Comox Valley on beautiful Vancouver Island, BC, the first game to be released from the Canadian Blue Wizard team was hyper-violent 80’s slasher puzzle game: Slayaway Camp. Releasing first on Steam and then on iOS and Android, Slayaway Camp has shattered the minds of countless players and press personalities. Our second game, Space Tyrant, is a fast-paced roguelike-lite 5X space strategy game set in a grimly grimdark future of eternal war. Space Tyrant is currently available on Steam Early Access.

Contact jobs@bluewizard.com with a current CV and portfolio to apply for this position!

SENIOR GAME & WEB PROGRAMMER

Blue Wizard Digital is a growing video game studio located in the Harbour Centre in Comox. We have a great team of people working hard on various games including Shell Shockers, Bullet Town, Friday the 13th: Killer Puzzle, Slayaway Camp and Space Tyrant.

We are seeking a senior programmer to work with us to develop and maintain games for various  platforms, including desktop, mobile, and web browser. Our ideal candidate has existing game development experience and extensive familiarity with HTML5/CSS/Javascript frameworks (three.js, vue.js, babylon.js) and/or Unity.

Primary responsibilities will be to work with and extend an established codebase to translate ideas, concepts, and requirements into a functional and engaging game. A commitment to collaborative problem solving, sophisticated design, and a quality product are essential.

Primary Responsibilities:

  • Implementing game functionality as per design
  • Communicating with team members to establish pipelines and integrate media assets
  • Designing, building, and maintaining efficient, reusable, and reliable C# code
  • Ensuring the best possible performance, quality, and responsiveness of applications
  • Identifying bottlenecks and bugs, and devising solutions to these problems
  • Helping to maintain code quality, organization, and automatization

Required Experience:

5+ years javascript + web application programming experience

General Qualifications:

  • Experienced with developing applications from scratch in Javascript, HTML5, CSS, MySQL, Node.js, babylon.js, three.js
  • Understanding of web frameworks (vue.js, three.js, or babylon.js a huge plus)
  • C# / Unity Programming Experience preferred
  • General familiarity with DNS and web server configuration & maintenance
  • Experience with mobile game development & optimizations (iOS and Android) is helpful
  • The patience and intestinal fortitude to work with pre-existing code
  • Experience with code versioning tools, especially GitHub
  • Experience with third-party Integrations. Examples include:
    • Native Mobile Functionality (Achievements, Leaderboards, Cloud Save, etc)
    • IAP integrations through XSolla, Unity IAP, etc.
    • Steam functionality integration via Steamworks.net or similar.
    • Analytics Platforms like Unity Analytics, Google Analytics, Amplitude, DeltaDNA
  • Somewhat morbid and unhealthy sense of humour recommended.

Job Type:

Full Time, In-Studio

Salary:

Negotiable depending on level of experience.

Job Location:

Our office is located right on the waterfront of the beautiful small town of Comox, on the northern half of Vancouver Island. Click here to learn more about Comox, and here to learn about the Comox Valley. We would strongly prefer candidates who are local to the valley or willing to relocate. Remote workers are not preferred at this time, as intensive collaboration will be required.

Start Date:

The ideal candidate could start immediately.

Company Background:

After more than a decade of making gems clink and pegs… peggle, PopCap co-founder Jason Kapalka (Bejeweled, Peggle, Plants vs Zombies) founded Blue Wizard Digital in 2015 to provide an outlet for ten years of pent-up violence and lust, with the goal of creating the sexiest violentest games ever released on mobile, PC and console platforms. A cabal of degenerates soon shambled from their swampy dens to join this unholy crusade.

Please contact jobs@bluewizard.com with a current CV to apply for this position!

SENIOR UNITY GAME PROGRAMMER

Job Description

Blue Wizard Digital, a small game studio in Comox, BC, is seeking an experienced C# programmer to develop games for various target platforms (desktop & mobile) based on the Unity framework. Primary responsibilities will be to work with and extend an established codebase to translate ideas, concepts, and requirements into a functional and engaging game. A commitment to collaborative problem solving, sophisticated design, and a quality product are essential.

Company Location

Our office is located right on the waterfront of the beautiful small town of Comox,  on the northern half of Vancouver Island. Click here to learn more about Comox, and here to learn about the Comox Valley. We would strongly prefer candidates who are local to the valley or willing to relocate. We understand that relocation can be a challenge and would be willing to extend consideration to the greater Vancouver area, as semi-regular commutes via ferry or floatplane are possible, in addition to some telecommuting. Fully remote workers are not preferred at this time, as intensive collaboration will be required.

Responsibilities

The Senior Game Programmer’s tasks include:

  • Implementing game functionality as per communicated design
  • Communicating with other team members to establish effective pipelines and integrate media assets
  • Designing, building, and maintaining efficient, reusable, and reliable C# code
  • Ensuring the best possible performance, quality, and responsiveness of applications
  • Identifying bottlenecks and bugs, and devising solutions to address and mitigate these problems
  • Helping to maintain code quality, organization, and automatization

Skills

Our ideal candidate would have:

  • Strong understanding of object-oriented C# programming
  • Excellent knowledge of Unity, including experience with scripting, textures, scene management, and Unity GUI
  • Some familiarity with level design and planning
  • Experience with game physics and particle systems
  • Experience with mobile game development & optimizations (iOS and Android)
  • The patience and intestinal fortitude to work with pre-existing code
  • Some experience with ad delivery platforms / APIs
  • Experience optimizing memory and space usage for support of older hardware
  • A desire to learn and stay in touch with evolving game standards and development technologies
  • Experience with code versioning tools, especially GitHub
  • Experience with third-party Integrations
    • Stan’s Assets (Native Mobile Functionality)
    • Unity IAP
    • Steamworks.Net
    • Analytics Platforms
  • Familiarity with Unity’s animation and audio systems
  • A somewhat morbid and unhealthy sense of humour

Company Background

After more than a decade of making gems clink and pegs… peggle, PopCap co-founder Jason Kapalka (Bejeweled, Peggle, Plants vs Zombies) founded Blue Wizard Digital in 2015 to provide an outlet for ten years of pent-up violence and lust, with the goal of creating the sexiest violentest games ever released on mobile, PC and console platforms. A cabal of degenerates soon shambled from their swampy dens to join this unholy crusade.

Nestled snugly in the bosom of the Comox Valley on beautiful Vancouver Island, BC, the first game to be released from the Canadian Blue Wizard team was hyper-violent 80’s slasher puzzle game: Slayaway Camp. Releasing first on Steam and then on iOS and Android, Slayaway Camp has shattered the minds of countless players and press personalities.

(Coming soon: terrorize the galaxy for fun and profit with Space Tyrant—www.spacetyrantgame.com, our face-melting strategy title, arriving on Steam Early Access on July 19!)

Contact jobs@bluewizard.com with a current CV, or use the form below to apply for this position!

HUMAN MEAT CAPACITY REACHED

We have reached the maximum capacity for the containment of human flesh within our studio’s architectural structure. If you wish to attempt to convince us to fire any staff (Nate would be the first to go) in favour of hiring someone with your unique brand of talents, you can send your info below. Please be aware that we prefer human beings who are geographically located in (or are willing to move to) the Comox Valley, on Vancouver Island, BC.

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