3D Game Artist

Blue Wizard Digital—a growing video game studio in Comox, BC, Canada, with a number of remote contributors around the world—are seeking a creative and talented 3D General Artist to work on an upcoming PC game built in the Unity engine. The arrangement is flexible, with the option of remote or in-office work depending on location, with submissions open to applicants from BC, Canada – Australia or New Zealand. In addition to knowledge of existing art packages, applicants must have clear communication skills, a solid work ethic and be self motivated. 

The majority of initial work would be on our upcoming futuristic tank-shooter game, “Nuke Zone”. View the current visual style at www.nuke.zone.

Job Type

This will be a contract position to start with the potential of becoming a permanent full-time position for the right candidate.

Responsibilities

  • Communicating with team members collaboratively to design and implement assets
  • As key artist; modelling and texturing quality game-ready 3D assets for use in Unity
  • Creating animations, using shader graph, universal render pipeline, designing particle effects and level environments in Unity would be a large bonus

Required Skills

Our ideal candidate would have:

  • General 3D modelling and texturing skills, using Blender is preferred (alternative software is potentially ok)
  • Skill with Adobe Photoshop is required (BPR workflow, zbrush and substance painter experience is a bonus)
  • Experience with game development, game-ready assets & optimization is a plus
  • A portfolio of shipped game titles would be ideal to establish workflow experience
  • A couple of years of Unity experience is required to effectively plug into the project
  • Extended Unity knowledge ideal; including animation, particle effect creation, shader graph, universal render pipeline, level design and build – with a willingness to learn
  • Flexibility with stylized art assets, non-realistic styles, creating characters and environmental art as a 3D generalist
  • Creative input on design, style and optimization is encouraged to establish core themes
  • Highly motivated, good time management, creative thinking and initiative is essential
  • Ability to work in a dynamic and collaborative team in an online environment
  • Willingness to engage with the broader Blue Wizard team; a good sense of humour, make games and have fun!
  • Link to project / style requirements – NukeZone: https://nuke.zone/

Start Date

Our ideal candidate could start immediately.

Company Background

After more than a decade of making gems clink and pegs… peggle, PopCap co-founder Jason Kapalka (Bejeweled, Peggle, Plants vs Zombies) founded Blue Wizard Digital in 2014 to provide an outlet for ten years of pent-up violence and lust, with the goal of creating the sexiest, violentest games ever released on mobile, PC, and console platforms. A cabal of degenerates soon shambled from their swampy dens to join this unholy crusade.

Please contact jobs@bluewizard.com with a current CV to apply for this position!

Senior Producer

Blue Wizard Digital is a growing video game studio located in Comox on Vancouver Island, BC, with a number of remote contributors elsewhere in Canada and the world. Started in 2014 by PopCap founder Jason Kapalka, we have a great team of people working hard on various games for web, mobile, consoles and PC, including Shell Shockers, Friday the 13th: Killer Puzzle, Slayaway Camp, Nuke Zone, and many more.

We are seeking a Senior Producer to manage the development of our web and mobile egg-based multiplayer shooter, Shell Shockers. Our ideal candidate would have experience in a producer or project management capacity on multiplayer mobile and/or web-based games. Shell Shockers launched 4 years ago and averages more than two million users per month. We have recently launched a mobile version of the game on iOS and Android platforms.  It is a wildly successful multiplayer game that we plan on expanding and improving on for many years to come.

Required Experience

  • 4+ years of experience in a producer/project management capacity for multiplayer web or mobile games.

General Qualifications

  • Broad understanding and exposure to all aspects of game development – production, art, code, sound, design and QA.
  • Experience with project management tools and methodologies such as Agile and Waterfall.
  • Strong analytical skills and experience with data-driven product design and decision-making.
  • Excellent interpersonal, verbal and written communication skills and a sharp business sense.
  • Ability to work in a dynamic and collaborative team environment.
  • Experience with Trello, JIRA or other project management software tools.
  • Ability to manage projects on a day-to-day basis, and work effectively under deadlines in a complex, ever-changing business environment.
  • A quirky sense of humour is highly recommended!

Primary Responsibilities

  • Work with the lead developers and team members of the project to establish realistic project timelines for features, assets and update development.
  • Establish and assign tasks from game goals, and own the daily project management.
  • Manage resource requirements, establish dependencies and balance priorities.
  • Partner with technical and creative leadership to ensure project vision, deliverables and goals are clear and realistic.
  • Maintain regular communication with the project team and coordinate dependencies with stakeholders.
  • Maintain project Trello boards to ensure ongoing work is documented, organized & prioritized.
  • Anticipate, identify and resolve potential development blockers to allow developers and production staff to focus on game development.
  • Manage scope and quality, proactively assess and mitigate risk.

Job Type

Full Time 

Salary

Negotiable depending on level of experience.

Job Location

Our office is located right on the waterfront of the beautiful small town of Comox, on the northern half of Vancouver Island. Click here to learn more about Comox, and here to learn about the Comox Valley. Because of the Covid-19 pandemic, we are currently operating with a remote work scenario involving daily status updates, regular weekly video conferences and tight, responsive communication during normal business hours via platforms like Slack, email and Voice / Video conference. 

As we return to a normal in-studio schedule in September, we prefer candidates within British Columbia and available for semi-regular travel for meetings or full in-studio work. We would consider working remotely with a candidate living and working in another part of British Columbia or Canada, based on their level of experience. We are not looking for candidates outside of Canada at this time.

Start Date

Our ideal candidate could start immediately.

Company Background

After more than a decade of making gems clink and pegs… peggle, PopCap co-founder Jason Kapalka (Bejeweled, Peggle, Plants vs Zombies) founded Blue Wizard Digital in 2014 to provide an outlet for ten years of pent-up violence and lust, with the goal of creating the sexiest, violentest games ever released on mobile, PC, and console platforms. A cabal of degenerates soon shambled from their swampy dens to join this unholy crusade.

Please contact jobs@bluewizard.com with a current CV to apply for this position!

Unity Mobile Live-Ops Programmer

Blue Wizard Digital is a growing video game studio located in Comox on Vancouver Island, BC.. Started in 2014 by PopCap founder Jason Kapalka, we have a great team of people working hard on various games for web, mobile, console and PC, including Shell Shockers, Friday the 13th: Killer Puzzle, Slayaway Camp, and many more.

We are seeking a skilled programmer to work with us to maintain our growing portfolio of mobile titles. Our ideal candidate has extensive mobile game experience, particularly within the Unity3D Engine, with a broad understanding of third-party feature integrations like in-app purchases, subscriptions, in-app advertising, analytics, push notifications and other mobile-centric functionality.

We are looking for someone who can embrace our established codebases and keep our mobile games optimized, maintained, and up-to-date with the latest Android / iOS changes and third-party SDKs.

Primary Responsibilities

  • Maintain a consistent knowledge of the latest Android SDK and iOS SDK releases, features, and bugs.
  • Maintain an understanding of the relationship and compatibility between Android / iOS SDKs, third-party SDKs (IronSource, Firebase, Facebook, Unity Purchasing, etc) and various versions of the Unity Editor.
  • Clearly document, communicate, and help plan the implementation of necessary upgrades to our mobile game portfolio.
  • Build and deliver test versions of each game to our QA team for review.
  • Work closely with the QA team to review bugs and create fixes to work towards final releases.
  • Closely monitor crash rates, ANR (Application Not Responding) issues, and other potential issues with the live games using the Google Play and Apple App Store dashboards.
  • Ensure the best possible performance, quality, and responsiveness of applications.
  • Help to maintain code quality, organization, and automatization.

Required Experience:

3+ years with F2P mobile application development and ad integrations within Unity.

General Qualifications:

  • C# / Unity Programming Experience preferred
  • A positive attitude and strong work ethic
  • Someone who can work independently to solve problems, but who can communicate clearly and efficiently with the team and third-party support teams
  • Extensive past experience with mobile game development, maintenance, and optimizations on both iOS and Android
  • The patience and intestinal fortitude to work with pre-existing code
  • Experience with code versioning tools, especially GitHub
  • Experience with third-party Integrations. Examples include:
    • Native Mobile Functionality (Achievements, Leaderboards, Cloud Save, etc)
    • IAP integrations through XSolla, Unity Purchasing, etc.
    • Analytics Platforms like Unity Analytics, Firebase Analytics, Google Analytics, Amplitude, DeltaDNA
    • Ad integrations, especially via IronSource
  • A somewhat morbid and unhealthy sense of humour is recommended

Job Type:

Full Time Remote with potential return to in-studio work post Covid-19.

Salary:

Negotiable depending on level of experience.

Job Location:

Our office is located right on the waterfront of the beautiful small town of Comox, on the northern half of Vancouver Island. Click here to learn more about Comox, and here to learn about the Comox Valley. Because of the Covid-19 pandemic, we are currently operating with a remote work scenario involving daily status updates, regular weekly video conferences and tight, responsive communication during normal business hours via platforms like Slack, email and Voice / Video conference. While we would prefer candidates who are within British Columbia, we would consider working remotely with a candidate living and working in another part of Canada. We are not looking for candidates outside of Canada at this time.

Start Date:

Our ideal candidate could start immediately.

Company Background:

After more than a decade of making gems clink and pegs… peggle, PopCap co-founder Jason Kapalka (Bejeweled, Peggle, Plants vs Zombies) founded Blue Wizard Digital in 2014 to provide an outlet for ten years of pent-up violence and lust, with the goal of creating the sexiest, violentest games ever released on mobile, PC, and console platforms. A cabal of degenerates soon shambled from their swampy dens to join this unholy crusade.

Please contact jobs@bluewizard.com with a current CV to apply for this position!